GFX.ViewMatrix¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
A view object created by GFX.View. | GFX.View |
||
Output ➡️ |
A 4x4 matrix representing the view object's view matrix. | [Float4](4) |
This shard takes the input view object and outputs its view matrix, which represents the camera's position and orientation in the world space.