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GFX.TextPlacement

Name Mandatory Description Default Type
⬅️ Input The text to place. String
Output ➡️ A sequence of text placement structures. [{quad: Float4 uv: Float4 texture: GFX.Texture2D codepoint: Int coord: Int2}]
Font No Font to use none Var(Text.FontMap)
FontSize No The font size to use 12 IntVar(Int)
Scale No Text scale 1 Float
VAlign No Vertical alignment of baseline (0 = bottom, 1 = top, -0.5 = centered on baseline) 1 FloatVar(Float)

Places text and returns the placement structure.