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GFX.Renderer

Name Mandatory Description Default Type
⬅️ Input The input of the shard, if any Any
Output ➡️ The resulting output of the shard Any
Window No The window to run the renderer on. none NoneVar(Object)
Surface No The surface to run the renderer on. none NoneVar(Object)
Contents No The main input loop of this window. none Shard[Shard]None
IgnoreCompilationErrors No When enabled, shader or pipeline compilation errors will be ignored and either use fallback rendering or not render at all. false Bool
Debug No Enable debug visualization mode. none NoneBoolVar(Bool)