GFX.RenderTarget¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Any |
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Output ➡️ |
The resulting output of the shard | GFX.RenderTarget |
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Attachments |
No | The list of attachements to create. | none |
{GFX.Texture2D} |
Groups a collection of textures into a render target that can be rendered into