GFX.Render¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of this shard is ignored. | None |
||
Output ➡️ |
This shard outputs none. | None |
||
Steps |
No | Sequence of render pass objects to process. | none |
Var([GFX.PipelineStep]) [GFX.PipelineStep] |
View |
No | The view to render. If no view object is provided, the default view will be used. | none |
None Var(GFX.View) |
This shard takes the sequence of render pass objects specified in the Steps parameter, processes it sequentially, and renders the final scene based on the view object specified in the View parameter.
Details¶
This function should be used only once per rendered frame.
It takes a View or sequence of Views that represent the main camera as a parameter.
Info
If neither :View
nor :Views
is specified, the renderer will use a default view with both identity view and projection matrices.
The :Steps
parameter contains the list of rendering operations to perform. This can be a sequence of objects created by one of the following:
Default queue¶
If no render queue is specified, this command reads from a global default queue.
Examples¶
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[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
flags: DownlevelFlags(
COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
),
limits: DownlevelLimits,
shader_model: Sm5,
}
[warning] Context has 33 commandBuffers at release (0 released, 0 kept)
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 4 textures at release (1 released, 4 kept)