GFX.ReadTexture¶
Name | Mandatory | Description | Default | Type |
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⬅️ Input |
The input of the shard, if any | GFX.Texture2D GFX.TextureCube |
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Output ➡️ |
The resulting output of the shard | Image |
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Wait |
No | Wait for read to complete | false |
Bool |
Adds a render step that reads back the rendered textures into a images, the returned images