GFX.ReadBuffer¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Any |
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Output ➡️ |
The resulting output of the shard | Bool |
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Buffer |
No | The buffer to read | none |
Var(GFX.Buffer) |
Var |
No | The variable to read the data into | none |
Var({Any}) |
Wait |
No | Wait for read to complete | false |
Bool |
Creates a new graphics buffer