GFX.Material¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of this shard is ignored. | None |
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Output ➡️ |
Outputs the material created as a material object. | GFX.Material |
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Params |
No | Shader parameters used for Drawable rendering | none |
None {GFX.Texture2D GFX.TextureCube GFX.Buffer [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 {Any} Var(GFX.Texture2D GFX.TextureCube GFX.Buffer [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 {Any})} Var({GFX.Texture2D GFX.TextureCube GFX.Buffer [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 {Any} Var(GFX.Texture2D GFX.TextureCube GFX.Buffer [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 {Any})}) |
Features |
No | Features to attach to this drawable | none |
None [GFX.Feature] Var([GFX.Feature]) |
This shard creates a material from the given parameters and features.