GFX.EffectPass¶
This shard creates a render pass object designed for applying post processing effects or full-screen rendering techniques.
Details¶
The render pass object created by this shard can be placed in a sequence with other render pass objects (created by GFX.DrawablePass
and GFX.CopyPass
). This sequence of render pass objects can then be used in conjunction with a view object (created by GFX.View
) and passed to GFX.Render
to produce a scene.
Values given to the pixels in the Fragment stage are interpolated. Meaning, if different values are given to different parameters of two vertices, the value of that parameter for all the pixels drawn in between those two vertices will be interpolated appropriately.