GFX.DynToMesh¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Text.DynamicMesh |
||
Output ➡️ |
The resulting output of the shard | [{mesh: GFX.Mesh texture: GFX.Texture2D}] |
||
WindingOrder |
No | Determines which side of the triangle is considered the front face. Typically use CW for UI space (y=down), CCW for world space (y=up) | WindingOrder::CW |
WindingOrder Var(WindingOrder) |
Converts a dynamic text mesh into a static mesh