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GFX.DynDrawTextWorldSpace

Name Mandatory Description Default Type
⬅️ Input The text to draw. String
Output ➡️ No output, modifies the dynamic mesh in place. None
Output No Dynamic text mesh to draw to none Var(Text.DynamicMesh)
Offset No Text position @f3(0 0 0) Float3Var(Float3)
Scale No Text scale 1 FloatVar(Float)
Color No Text color @f4(1 1 1 1) Float4Var(Float4)
Up No Up direction @f3(0 -1 0) Float3Var(Float3)
Right No Right direction @f3(1 0 0) Float3Var(Float3)
HAlign No Horizontal alignment (0 = left, 0.5 = centered, 1 = right) 0 FloatVar(Float)
Font No Font to use none Var(Text.FontMap)
WorldSize No Desired world space height of the font none FloatVar(Float)
View No View matrix none Var(GFX.View)
ViewSize No View size none Int2Var(Int2)
VAlign No Vertical alignment of baseline (0 = bottom, 1 = top, -0.5 = centered on baseline) -0.5 FloatVar(Float)

Draws text to a dynamic mesh.