GFX.DynDrawTextWorldSpace¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The text to draw. | String |
||
Output ➡️ |
No output, modifies the dynamic mesh in place. | None |
||
Output |
No | Dynamic text mesh to draw to | none |
Var(Text.DynamicMesh) |
Offset |
No | Text position | @f3(0 0 0) |
Float3 Var(Float3) |
Scale |
No | Text scale | 1 |
Float Var(Float) |
Color |
No | Text color | @f4(1 1 1 1) |
Float4 Var(Float4) |
Up |
No | Up direction | @f3(0 -1 0) |
Float3 Var(Float3) |
Right |
No | Right direction | @f3(1 0 0) |
Float3 Var(Float3) |
HAlign |
No | Horizontal alignment (0 = left, 0.5 = centered, 1 = right) | 0 |
Float Var(Float) |
Font |
No | Font to use | none |
Var(Text.FontMap) |
WorldSize |
No | Desired world space height of the font | none |
Float Var(Float) |
View |
No | View matrix | none |
Var(GFX.View) |
ViewSize |
No | View size | none |
Int2 Var(Int2) |
VAlign |
No | Vertical alignment of baseline (0 = bottom, 1 = top, -0.5 = centered on baseline) | -0.5 |
Float Var(Float) |
Draws text to a dynamic mesh.