Skip to content

GFX.DynDrawTextPlacement

Name Mandatory Description Default Type
⬅️ Input A sequence of text placements. [{quad: Float4 uv: Float4 texture: GFX.Texture2D codepoint: Int coord: Int2}]
Output ➡️ No output, modifies the dynamic mesh in place. None
Output No Dynamic text mesh to draw to none Var(Text.DynamicMesh)
Offset No Text position @f3(0 0 0) Float3Var(Float3)
Scale No Text scale 1 FloatVar(Float)
Color No Text color @f4(1 1 1 1) Float4Var(Float4)
Up No Up direction @f3(0 -1 0) Float3Var(Float3)
Right No Right direction @f3(1 0 0) Float3Var(Float3)
HAlign No Horizontal alignment (0 = left, 0.5 = centered, 1 = right) 0 FloatVar(Float)

Draws text to a dynamic mesh.