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Audio.Stop

Name Mandatory Description Default Type
⬅️ Input Accepts a Sound object created by the Audio.Sound shard. Sound
Output ➡️ Outputs the same Sound object that was input, allowing for further manipulation. Sound

The Audio.Stop shard stops playback of a sound object in the mesh. It takes a Sound object which was created by Audio.Sound and played with Audio.Start and stops its playback, resetting the playback position to the beginning. This shard is typically used in conjunction with Audio.Engine, Audio.Sound, Audio.Start, and Audio.Pause to manage audio playback and control.