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Audio.Start

Name Mandatory Description Default Type
⬅️ Input Accepts a Sound object created by the Audio.Sound shard. Sound
Output ➡️ Outputs the same Sound object that was input, allowing for further manipulation. Sound
Looped No If the sound should be played in loop or should stop the wire when it ends and play only once. false Bool

The Audio.Start shard begins playback of a sound object in the mesh. It takes a Sound object created by Audio.Sound and starts playing it and also allows control over whether the sound should loop or play once. It's typically used in conjunction with Audio.Engine, Audio.Sound, Audio.Pause, and Audio.Stop to manage audio playback.