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Audio.Pause

Name Mandatory Description Default Type
⬅️ Input Accepts a Sound object created by the Audio.Sound shard. Sound
Output ➡️ Outputs the same Sound object that was input, allowing for further manipulation. Sound

The Audio.Pause shard pauses playback of a sound object in the mesh. It takes a Sound object which was created by Audio.Sound and played by Audio.Start and pauses its playback. This shard is typically used in conjunction with Audio.Engine, Audio.Sound, Audio.Start, and Audio.Stop to manage audio playback and control.