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Animation.Timer

Name - Description Default Type
<input>
<output> Float
Animation The to take the duration from none Var([{Path: [String] Frames: [{Time: Float Value: Any none: Any}]}])[{Path: [String] Frames: [{Time: Float Value: Any none: Any}]}]
Duration The duration of the timer, the timer will loop or stop after reaching this value none FloatVar(Float)
Looped Loop the timer after reaching the target time true BoolVar(Bool)
Rate The playback rate 1 FloatVar(Float)
Offset Timer offset none FloatVar(Float)
Action The action to evaluate after the given Duration none Shard[Shard]
Variable The variable to store the result in none Var(Float)

Keeps track of an animation timer, based on the given animation